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  1. General Topics on Material Delivery
    8 Topics
  2. IMPORTANT: Safety Set Up and Weapons Check
    3 Topics
  3. Day 01 - First Class
    9 Topics
  4. Day 02 Stance-Platform-Sight Alignment-Grip
    9 Topics
  5. Day 03 C-Clamp-Intro to Draw
    10 Topics
  6. Day 04 Intro to Reloads and Movement -Get Off The X-
    2 Topics
  7. Day 05 Decelerating and Shooting
    4 Topics
  8. Day 06 Compromised Shooting Positions
    5 Topics
  9. Day 07 Target Transitions
    6 Topics
  10. Day 08 Testing and Congratulations
    1 Topic
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If you somehow find that you need to fill more time and your class is picking up the modules at an accelerated rate then below are a few lifeboat drills.  Lifeboat drill generally just means you may need a drill that is fun, effective and easy to implement to either fill in time or to meet their expectations for the time block or to build energy and change the pace if you’re losing motivational inertia in the class.

Classic “Bill Drill” – 

At this point a classic build drill with the skills already utilized would be a great drill to extend and build upon the previous skills.  Have them start within the tuck position, strong hand on the pistol and on the beep of a buzzer they withdraw and shoot six shots as quickly as possible on the target before the second beep.  Set a shot timer to a reasonable par time and start off with, say, four seconds so people can get their hits.  Have them track their hits and self-judge so to speak that they got all within the acceptable accuracy zone.

Gradually lower the par time so they are forced to go faster and faster to rip off the shots.  You can turn this into a competition where you have a number of people judging two people that are up and if there’s any misses the judges call it and whoever gets the last shot in or whoever finishes the rally of shots wins and you can hold a small mini-championship or various games of that nature.  Basically you have to read your students and understand their motivations and what makes them tick, but some healthy and fun competition can liven the energy, fill in the time and end a class having them want more.

Buzzer to Buzzer Drill–

As Gary Drake demos in this video above, drawing to beat a buzzer time with a slow progression can help prevent artificial pauses in the draw process.  This drill is very addicting and they start out very slow where everyone can work on smooth mechanics.  You may be shocked how fast the students get as you incrementally lower the par time.